I'm just about ready to release an xwindows game I "ported" and enhanced to
gtk, and would like to get a bit of pre-release clarification.
I'd like to call it gpe-<blah>, with every intention on using libgpewidget for
some of the UI elements.
I realise that when I "ported" isgui.py to gtk, I just named the app
gpe-isgui/gpe-config-sleep which then got absorbed into gpe-conf.
What is the position or requirements. Is it something like using libgpewidget
and releasing the source and/or checking into hh.org/gpe CVS tree?
Just wondering. Right now, there is nothing gpe about it other than the name,
but I'd like to start converting some of the UI bits to use libgpewidget funcs,
at the very least for toolbars and tooltips/gpe-what.
Currently I've got the whole mess checked into my own cvs repository, but I've
no problem checking the code into the gpe tree before/after it's been gpe-ified
and/or released.
Also, I just saw the note about the HIG, how strict is that. I used glade to
generate most of the original interface code, and then ripped it apart. I'm not
sure a game would fit into a HIG necessarily.
Any comments?
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Received on Wed Sep 18 2002 - 23:44:22 EDT
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