>On Mon, May 07, 2001 at 11:18:52PM -0500, Cpt_Kirks wrote:
>> What keysyms should I map to for prboom? I can't find the default key
>> settings anywhere.
>
>You can change the key settings while in the game.. The problem is that I
>did not hack yet the SDL libraries to recognize the Calendar and all the
>other keys....
>
>So the best way (for now) is to remap the keys to any other keys (like
>letters) and use the key configuration menu of PrBoom.
OK, what keys are you using? I guess <space> to fire and...?
>
>BTW, is it possible to have a 'per-window' key-mapping ? I do not think so
>(or it could be done a WM level), but it could be nice to have many
>different app cohabiting....
>
That may be possible. A cruder method I use for xgb and xmame is to launch
them with a script that maps the keys for the game, then remaps them to the
default on exit. Not great, but if you don't try to run other programs that
need button input at the same time as the game, it gets the job done.
>> Also, does anyone have a list of command line parameters? Or would they
be
>> the same as Doom? The prboom and boom pages don't have much info.
>
>I have put the PrBoom man page at the following page :
>
> http://www.bbrox.com/iPAQ/Doom/prboom_man.html
>
>There are some options missing (Use The Source, Luke :-) ), but most are
>here....
>
>Hope this helps,
> Lionel
Oh, it does, a lot. Thanks for the info and the port.
Is the constant output to the console (frame xxx...) debugging data? How do
you exit cleanly? <cntrl> <c> works sometime, but hangs the iPAQ others.
Remapping the buttons so I can use the menu should fix that.
Where did you compile prboom? On the skiff? Is you source (with a working
makefile) available? I need to get gcc up on my udrive...
>
>--
> Lionel Ulmer - http://www.bbrox.org/
>
Tom
Received on Tue May 8 07:31:46 2001
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